Craps ozzie and harriet
EIGHT: "A square pair, like mom and dad," "Ozzie and Harriet," "the windows," "eighter from Decatur." NINE The language of craps; Is counting worth the hassle? Craps Calls. BY Jack Jones Craps like mom and dad,” “Ozzie and Harriet,” “Donnie and Marie “Craps,” “boxcars,” “atomic craps,” “a whole. To wager behind is what a good craps player will do and a criteria of a good craps game is how many odds the casino offers you. Ozzie and Harriet.
Understanding the Common Terms Used in Craps
If an 11 was rolled the player would receive Hard six two threes Buy bet: A bet that an 8 will be rolled before a 7 comes up. This finally accounted for the small-town atmosphere of the series whereby, like the other main sitcom families of the era the Andersons and the Cleavers , the Nelson home seemed to be within walking distance of the town center. It doesn't make sense, like many of the calls, so your confusion is fitting. Both methods of calculation yield the same result so either method can be used. Buffalo A bet on each of the Hardways and Any Seven.
A one roll bet that the next number thrown will be a seven. A bet that a 6 will be rolled before a 7 comes up.
This bet pays even money, and has a house edge of 9. A place bet on 6 pays 7: The place bet is preferred, having a house edge of 1. A bet that an 8 will be rolled before a 7 comes up. A place bet on 8 pays 7: Hard six two threes Buy bet: The buy bets on 4 and 10 allow the player to reduce the house edge from 6.
Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made. A one roll bet on the 2, 3, No players are making more than one or two points before sevening out. Many or few numbers may be thrown. A wager that the dice will pass, or win, made after the come-out roll.
The roll that establishes a point number. Horn bet, high on big red. A drunk was calling this out. Meant to say Hornbred. A roll of 2, 3, or When you want to make an inside bet. The dice are said to "pass" when the shooter rolls a 7 or 11 on the come-out roll. The dice "don't pass" when the shooter rolls a 2, 3, or 12 on the come-out.
I know where all th Decent and beautiful nymph fulfill all your fondest wish. He saw us together, both red faced with lust, lying on the couch, my hands in his wife's cunt. It satisfied him. I felt this hand grab my cock and I saw her dive her hands into my underwear and pull them down.
179. 143. Whilst she was mopping it up with her hand she seemed to grope at my cock and in a matter of seconds it was bulging through my pants.
Boxcars or Midnight There are many local variants of the calls made by the stickman for rolls during a craps game. These often incorporate a reminder to the dealers as to which bets to pay or collect. Two is "snake eyes", because the two ones that compose it look like a pair of small, beady eyes. Another name for the two is "loose deuce". Three is typically called as "three craps three" during the comeout roll, or "three, ace deuce, come away single" when not on the comeout to signify the come bet has been lost and to pay single to any field bettors.
Three may also be referred to as "ace caught a deuce", or even less often "acey deucey". A hard four can be called a "ballerina" because it is two-two " tutu ". Five is often called "no field five" in casinos in which five is not one of the field rolls and thus not paid in the field bets. Other names for a five are "fever" and "little Phoebe". Six may be referred to as "Jimmie Hicks" or "Jimmie Hicks from the sticks", examples of rhyming slang. On a win, the six is often called " winner 6" followed by "came hard" or "came easy".
Seven rolled as is sometimes called "six ace" or "up pops the Devil". Older dealers and players may use the term "Big Red" because craps tables once prominently featured a large red "7" in the center of the layout for the one-roll seven bet.
After the point is established, a seven is typically called by simply "7 out"[ citation needed ] or "7 out 7"[ citation needed ]. Eight rolled the hard way, as opposed to an "easy eight" is sometimes called an "eighter from Decatur ".
It can also be known as a "square pair", "mom and dad", or " Ozzie and Harriet ". Nine is called a "centerfield nine" in casinos in which nine is one of the field rolls, because nine is the center number shown on the layout in such casinos In Atlantic City, a is called a "railroad nine". The nine is also known as "Jesse James" because the outlaw Jesse James was killed by a. Other names for the nine include "Nina from Pasadena ", "Nina at the Marina ", and "niner from Carolina ".
Part 1 Questions Run the program once yourself, playing 5 games. Do you get the same results as above? How would you change the program so that it keeps track of the user's total number of wins and losses, and then reports that number at the end of the run? For the above example, the program should display the message at the end: You won 3 games and lost 2. How would you alter the program so that it learns the user's name at the outset, and then addresses the user by name at the end of each game?
For example, the following message and response would precede the first line above: Please enter your name: Allen And at the beginning of each new game, the user would be addressed by name, as in: Want to play again, Allen? Game of Nim The other game described on the handout is the ancient game of Nim. Programming the game of Nim is similar to Craps, except that there are two players the computer and the user rather than one.
At each play, the user is prompted to pick up 1, 2, or 3 coins but no more than the number remaining , and then the computer picks up a random number 1, 2, or 3 coins. The structure of your solution should contain a general loop which repeats once for every game played and a nested loop that controls a series of plays in a single game.
Read the problem description for the Game of Nim that appears in the handout before continuing. Step 1 - Design a Program to Monitor the Game Before writing this program, it is useful to sit down and determine its overall design by answering for yourself the following questions: What are the key variables in your program, and what are their uses?
What kind of loop is required to control the playing of a series of games, and how will it terminate? For a single game of Nim, two moves are needed - one for the user and one for the computer. The computer's move is dictated by a random number generated in the range 1 - 3. Both moves must be subtracted from the total number of coins that remain before the game continues. What kind of loop is required to control the playing of a series of moves within a single game?